Slow start to the new year after being sick and taking a couple of weeks off to rest, but back into it now. I'm doing the usual five head sculpts a week while working between a few other projects - including learning the Facial Action Coding System, a collection of rigs for a games project in the Unreal Engine, and a rig for a character I recently made. More updates on those soon... for now, here's some more busts...
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Author3D artist and rigger from Brisbane, Australia Archives
July 2016
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