Had a go at doing some more handpainted stuff to keep me on my toes. Was good fun, but took way too long to create. Started with a high poly mesh in maya which had all the big important shapes, then moved into ZBrush and added a few minor details (cracks in wood and metal), then polypainted the chest, then created the low poly and unwrapped it, then baked all the normals and vertex colour data... very involved workflow for a little chest. I'm not a big fan of painting maps directly inside Photoshop (which is why I did nearly all the legwork in ZBrush) so I'm thinking next time I'll invest in something like 3D Coat or Substance Painter and just paint directly onto the low poly mesh and bypass the low poly > high poly workflow for such a small prop. The original concept below was created by Christopher Hayes.
Been chugging away at some more anatomy stuff in between projects. Working on my understanding of the torso mostly, drawing inspiration from some of Scott Eaton's exercises. Good fun!
3D artist and rigger from Brisbane, Australia