Lachlan Best - Rigger and Modeller
  • Portfolio
  • Resume
  • The Blog
  • Downloads

More Busts

4/2/2015

0 Comments

 

Rounded out January with a handful of new busts. While practicing my expression modelling, I also had another crack at hardsurface work in ZBrush, this time following a slightly different method to the one I experimented with last time. Instead of doing a basic sketch using mainly clay and hPolish, I relied heavily on slice curve and panel looping to get rough shapes in place. Was a good workflow - when I get around to creating a hardsurface character, I'll definitely be using it to help me out before moving into Maya to get clean surfaces.
Picture
Picture
Picture
Picture
0 Comments

    Author

    3D artist and rigger from Brisbane, Australia

    View my profile on LinkedIn

    Archives

    July 2016
    October 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014
    September 2014
    March 2014

    Categories

    All
    Maya
    MEL
    Modelling
    Scripting
    Sculpting
    UE4
    ZBrush

    RSS Feed

Powered by Create your own unique website with customizable templates.