Rounded out January with a handful of new busts. While practicing my expression modelling, I also had another crack at hardsurface work in ZBrush, this time following a slightly different method to the one I experimented with last time. Instead of doing a basic sketch using mainly clay and hPolish, I relied heavily on slice curve and panel looping to get rough shapes in place. Was a good workflow - when I get around to creating a hardsurface character, I'll definitely be using it to help me out before moving into Maya to get clean surfaces.
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Author3D artist and rigger from Brisbane, Australia Archives
July 2016
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