After many months of working on and off on this environment, I'm finally ready to call it done. I drew inspiration from the old Polycount environment challenge 3 (http://www.polycount.com/forum/showthread.php?t=113765), with the goal of learning the basics of UE4 and to try out Quixel's DDO. Was a fun project, but I'm excited to get back to some more character modelling and rigging now!
Decided to take a prop for an interior scene I've been developing (updates on that soon) a bit further and do up some snazzy presentation sheets. Was a fun exercise, I'll probably take it another step further and rig it up too after I get some other stuff out of the way first. The BMX was modelled in Maya with some minor detailing in ZBrush, baked in xNormal, had its base textures created in dDo2 then refined manually in photoshop, and finally was rendered in Marmoset.