Decided to take a prop for an interior scene I've been developing (updates on that soon) a bit further and do up some snazzy presentation sheets. Was a fun exercise, I'll probably take it another step further and rig it up too after I get some other stuff out of the way first. The BMX was modelled in Maya with some minor detailing in ZBrush, baked in xNormal, had its base textures created in dDo2 then refined manually in photoshop, and finally was rendered in Marmoset.
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Author3D artist and rigger from Brisbane, Australia Archives
July 2016
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