Just completed a schmick new character to practice more cartoon-style rigging and deformation with! The piece is based of a concept by the very talented José Manuel Fernández Oli, who you can see more of at nibbledpencil.com/index.php Took me about three weeks to do working on and off between other projects. Went for a diffuse only texture, following the workflow presented by Valve for texturing DOTA assets (http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf). Only major detour I took from the workflow was using primarily ZBrush to paint on textures, before baking the vertex colours out of xNormal and integrating into my main psd. Was a fantastic workflow to get into - I'm thinking for my next character I'll follow a similar style, but tackle a more simple model that can be built faster so I can put more focus back onto my technical skills...
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3D artist and rigger from Brisbane, Australia