More sculpts! Been having fun with these, pushing out into some more diverse territory and creating some busts from concept art instead of photo reference. Also started using Marmoset Toolbag to render the sculpts again. I had tried this with the first few busts I did, but it was kind of like trying to polish a turd... why bother wasting time in Marmoset trying to spruce it up when it looked terrible to begin with. Now that I feel I'm at a somewhat decent level, I'll probably continue to use Marmoset to render instead of plain old zBrush screen grabs since it does look a whole lot more presentable.
Also had a crack at hard-surface work in zBrush and found it to be extremely time consuming, but I'm glad I have an idea of the workflow required now. The robot bust took 5 days to do, working for about 3-4 hours each day. Rendered using BPR in zBrush and composited in Photoshop. Followed Ben Douglas's fantastic YouTube series to arrive at the final result You can check out Ben's tutorials at https://www.youtube.com/watch?v=ZB1ZZHlDT7o Highly recommended for an introduction to hard-surface with zBrush!