This week I've been getting more into creating expressions as I build on my FACS knowledge. Just been sculpting a head as per usual, then simply setting a morph target inside ZBrush and pushing and pulling until I get a suitable look to the face. I'm thinking for the remaining five weekdays of January, I'll continue to do a sculpt with expressions each day, but drop these over February to focus more on my rigging abilities. Originally, I set a time limit of two hours to sculpt these heads, but gradually these have started to take three to four hours as I try and squeeze polypainting, rendering, and compositing into the mix - eating into time I need to be spending elsewhere.
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Author3D artist and rigger from Brisbane, Australia Archives
July 2016
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